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Position: Hero Design Intern

Summer 2026 Hero Design Intern on Overwatch

What I Did

  • Designed, prototyped, implemented, playtested, and shipped Ana’s Local Anesthetic and Shion’s Survival Instinct Perks

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  • Designed, implemented, playtested, and iterated on a prototype Hero from the ground up

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  • Worked interdisciplinarily with Design, Gameplay Engineering, VFX, Audio, UI/UX and QA teams on a major gameplay system

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  • Playtested, gave feedback, and participated in brainstorming for unreleased in-development Heroes

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  • Designed an achievement, implemented stat tracking, and wrote tooltips for Overwatch Hero "Doctrine"

Gallery

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