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Position: Hero Design Intern
Summer 2026 Hero Design Intern on Overwatch
What I Did
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Designed, prototyped, implemented, playtested, and shipped Ana’s Local Anesthetic and Shion’s Survival Instinct Perks
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Designed, implemented, playtested, and iterated on a prototype Hero from the ground up
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Worked interdisciplinarily with Design, Gameplay Engineering, VFX, Audio, UI/UX and QA teams on a major gameplay system
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Playtested, gave feedback, and participated in brainstorming for unreleased in-development Heroes
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Designed an achievement, implemented stat tracking, and wrote tooltips for Overwatch Hero "Doctrine"
Gallery

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