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Game Designer and Writer

I'm Leopold - a Game Designer and Writer passionate about making experiences that bring people together.

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Blindsight: War of the Wardens

Role: Narrative Design, Character Design, Worldbuilding

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"Blindsight: War of the Wardens" is a story-driven brawler where you play as Iggy, a blind martial arts master with echolocation abilities, as he retrieves a stolen family heirloom that may bring unintended consequences to the universe.

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Fencetissimo

Role: Lead Game Designer

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"Fencetissimo" is a rhythm action game hybrid where you play as a pacifist swordsman protecting his people from the church's inquisition. Parry the attacks of the inquisitor and buy time for your friends and family to escape.

Echoes

Role: Lead Narrative Designer, Game Designer

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Echoes is an isometric roguelike game where the player dashes between nodes as their primary way to defeat enemies. Echoes follows Beira, a deposed fairy queen, as she travels through her land to reclaim her kingdom and take revenge against the forces of Rot.

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Corpse of the Dragon

Role: Author, Worldbuilding

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Corpse of the Dragon follows Feng as he uncovers a series of veiled truths and hidden agendas against almost insurmountable odds. At the end of his quest to find the regicide is a world-shattering confrontation that may lead to the ultimate demise of his home.

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