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Echoes
Position: Lead Narrative Designer, Game Designer
Echoes is an isometric roguelike game where the player dashes between nodes as their primary way to defeat enemies. Echoes follows Beira, a deposed fairy queen, as she travels through her land to reclaim her kingdom and take revenge against the forces of Rot.
What I Did
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Designed, implemented, and balanced 3 key mechanics including the dash node, item, and meta progression mechanics 
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Conceptualized and developed 3 character sheets, 3 scripts, and callouts 
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Composed breadcrumb-style descriptive "flavor text" for 26 in-game items to convey plot and worldbuilding of Echoes 
Trailer
Gallery

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